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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
11
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Posted - 2014.05.03 19:03:00 -
[1] - Quote
comparision: Venture to Prospect;
targetting range DOUBLED ore hold DOUBLED cargo hold TRIPLED strong warp lost, but extra lowslots added which enable MORE strength from stabilizers another skill which adds another 25% mining yeild when maxxed a role bonus which DOUBLES mining yeild loss of drones, but drones may be a liability in wormholes (I'm not sure) faster better tank higher price (not stated, but a given) ability to mount covert ops cloak AND operate it without logging down the CPU can't mine ice, but I'm not sure if the Venture can, either
over all, a pretty fair upgrade. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
11
|
Posted - 2014.05.03 19:25:00 -
[2] - Quote
the devblog states the Prospect is the first of a new class of mining frigates.
I don't see ORE coming out with a second variant of the Venture/Prospect, so the other frigates will have to come from other factions.
I don't see the 4 main factions developing mining vessels (at least, not unarmed ones), much less mining frigates.
So, these other mining frigates must come from the 'pirate factions'.
Sisters of EvE and Society of Creative Thought (makers of the Gnosis) could possibly design one each, but I see the other pirate factions doing so more likely.
Notice there was no mention in the blog of making any larger class of mining vessels... only mining frigates.
as for the calls in the thread for armed miners... there have been several threads by players calling for this and many quite good ideas on how to implement it. CCP so far as chosen to ignore those threads, so the answer seems to be a resounding "NO COTTON-PICKING WAY!!!"
as for the other changes mentioned in the blog...
looks like CCP is continuing to push mining players out of high sec (and the gangers who prey on them). thus the new players still learning the game will likely be the vast majority of the players in high sec.
the changes to the ore balances does that very well. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
11
|
Posted - 2014.05.04 05:33:00 -
[3] - Quote
It's beginning to look to me like the prospect will fit into some playstyles better than others and into some uses better than others.
the people whose playstyles and/or intended uses don't match what it will do aren't too happy.
there will be other 'expeditionary' frigates, people. This can be considered a 'prototype' for the entire line.
it is very possible one or more of the other 'exp-frigates' will fill those niches you are worried about.
I very much doubt any will (or can) fill them all. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
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Posted - 2014.05.09 00:21:00 -
[4] - Quote
Let me see if I understand this correctly
With Kronos Cloaking within range of an FW button will be impossible.
The Venture's saving grace for stabbed farming (its +2 stablized wap core) has been removed from the Prospect, yet the Prospect's correction for this (extra low-power slots) is unusable if the ship has to cross and accelleration gate to get to the location (since WCS aren't allowed to cross acc gates).
At what point is the Prospect supposed to be usefull in FW? |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 16:48:00 -
[5] - Quote
Petrus Blackshell wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Great change, but does not go far enough. Please continue to make FW mean "Factional Warfare", not "Farming World". To those who think PvPers have no right to be upset about FW farming: FW is advertised and intended as a semi-organized system for sovereignty-like PvP, with incentives for smaller fights in smaller ships. It's an admirable vision. It is not what actually happens, though. Instead, who are the biggest "participants"? People who do not fight, and often do not even have the ability to fight. How are they so active in this "war"? By orbiting buttons and running away. Cloaks are part of this, but not the entirety. As long as FW pays out in full to people who refuse to fight, the problem will persist -- regardless of modules or ships. So I'm just butthurt and like "telling people how to play" right? Wrong. These "farm and run" mechanics are actively hurting PvP in faction warfare. The prevalence of farmers makes looking for a fight a prolonged sequence of chasing red herring after red herring. PvPers use (or, want to use) the complexes as fight "arenas", nexuses for finding fights. We most often have no interest in boring ourselves to death capturing the complex, or in chasing after farmers. When I'm in a Rifter and see another Rifter on d-scan in a plex, I get excited for a good fight. I warp there, activate the gate, get ready... and he runs away. I go to the next system. Same thing happens there. Next system, again. Then again several times more. This experience makes fighting in a system indended to promote fighting extremely frustrating. Yes, I can fit more scrams to catch farmers, but why would I want to? Those fights are not fun, and using that kind of fit makes many regular fights impossible too. Again, the problem is not that farmers are hard to catch. The problem is that they are there in the first place, providing the illusion of an upcoming fight, leading to an extremely unsatisfying rollercoaster of unfulfilled adrenaline and excitement. On top of that, "farming" taking center stage in a "warfare" system over "fighting" is just misleading and wrong. These are not fun mechanics. It's not cloaks or warp core stabilizers or farmers that are broken. It's the whole system. Please rethink it, CCP. A step in the right direction: the capture meter degrades to "neutral" when nobody from either side is involved, and degrades at a higher rate when there are non-FW people present.
as someone who has no idea what Factional warfare is about, I found your post quite enlightening. The 'automactically-neutral' meter makes a lot of sense to my very limitted knowledge of FW.
I have one question, tho...
how would the system know who is "Non-FW"? I'm not being facetious, I'm actually curious.
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
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Posted - 2014.05.09 17:04:00 -
[6] - Quote
Rek Seven wrote:CCP Fozzie wrote: Adding an ice mining Expedition Frigate in the future is definitely possible.
Why are you obsessed with frigates? A cruiser size hull would be better balanced. If you're going to create a separate ice mining ship then why aren't you creating separate ships for gas and ore mining? If you're not going to do that then It would make more sense to add an ice mining bonus to this new ship. ...It doesn't sound like you guys have thought this through.
Well, just maybe THIS is the generic prototype for the line and the more specilized ice/gas/rock 'expedition frigates' are the line itself. Prototypes are usually generic 'jacks-of-all-trades' introducing lines of more dedicated 'specialists'.
Look at the new 'super-heavy' Gecko drone CCP introduced foy the 11th year birthday bash. Do you actually think they'd just create a prototype (as the Prospect has been stated to be) and not make other, more specilized 'super-heavy' drones?
As for making cruiser-sized versions... why not test the waters, first? Get an idea of what is needed and what would be excessive. Then decide if the next iteration is needed. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
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Posted - 2014.05.09 17:20:00 -
[7] - Quote
if my very-limitted understanding of FW is correct, I can see why you're not worried. I'm checking in that other thread in hopes to learn more about FW.
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 01:47:00 -
[8] - Quote
Does that truly surprise you?
Think about it.
They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.
Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.
Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 02:03:00 -
[9] - Quote
Xantia Naari wrote:Aalysia Valkeiper wrote:Does that truly surprise you?
Think about it.
They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.
Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.
Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it. Well, actually yes it does surprise me. I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.
Then can you explain why they have made it so hard for new players to actually play without being jumped and ganked? |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 02:13:00 -
[10] - Quote
I have no idea, either, but i can tell you that's happening.
Recently, the 'Lan Club' at the college I study at decided to check out if EvE online was a viable game to play or even establish a corp in (to represent the college).
I was the ONLY player in the club already playing EvE at the start of the test.
27 players opened trial accounts and played the ENTIRE time the accounts were open.
NONE of them subscribed, even though the college was offering to pay for the subscriptions.
I am now the only player in the Lan Club playing EvE. |
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 02:33:00 -
[11] - Quote
You'll never convince CCP of that while they get a constant influx of players trying the trials and a very small percentage converting to subscriptions.
I have noticed the vast majority of the new subscriptions seem to be the players who expect to become gankers and have no idea there's more to the game of EvE (and life as well).
This just exerbates the off-balance and convinces the vast majority of mature players other games fit them better.
Some mature players still stay, but they become the targets of the gankers that were already there and the 'noob gankers'.
and CCP doesn't mind the players who leave. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
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Posted - 2014.06.03 02:41:00 -
[12] - Quote
I have put several ideas in the forums in attempts to reverse the trend.
Each time, those ideas are jumped on and flamed to ashes. I have never seen a single CCP rep post about any of the ideas, but I have noted the posters who flame the ideas post massively in threads discussing PvP and ganking.
I don't think it is coincidence. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
|
Posted - 2014.06.03 02:51:00 -
[13] - Quote
I am convinced that CCP will not see their errors until their are almost NO subscriptions started or renewed.
The game will soon reach another point though.
The point where the in game economy collaspes because nobody wants to mine or refine in certain places and the need for those particular minerals will go unanswered.
It looks like High Sec will be the first place that will happen, but null won't be far behind. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
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Posted - 2014.06.03 03:00:00 -
[14] - Quote
think about it.
what demographic plays on line games most? 12-16 year old males
is that demographic mature? do I really have to answer?
What does that demographic mostly desire? hack-n-slash, the bloodier-the better
Does that demographic care about anything else? only when forced to by game mechanics.
what does catering to that demographic and its desires give you? an immature, hack-n-slash, shoot'em up.
are there any other games out there catering to this? ***glare***
so, how can you best cater to this? become the most immature, bloodiest, hack-n-slash around. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
25
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Posted - 2014.06.03 03:15:00 -
[15] - Quote
just note the dedication in this thread to PvP terms.
Even after I reveal it's possible to succeed without dedicating to PvP and to stay mining where it's relatively safe, I am flamed and dissed and told I have no idea what I'm talking about...
Oops, that was another thread, but the opinion is still valid. Immature posters and players can not accept that a concept they are not using could be valid.
I did admit their ideas could work, but they insisted mine couldn't.
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
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Posted - 2014.06.11 01:38:00 -
[16] - Quote
SeneschaI wrote:so the lack of a drone bay forces a team of prospects to shut down operations in low sec just because some **** in a bomber enters system...
do you see any sort of weapon on the prospect?
also note the lack of the +2 warp that saved the Venture so many times. True, the prospect has extra low slots and can mount enough warp stabs to actually be better, but what is the prospect going to do then? that many stabs will reduce its targetting range to almost nothing. it'll be mining with its nose, not its lasers. |
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